Initial Demo Launch + Plans
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Today I’m launching a demo for my next major project: Steelbreakers! It is a competitive action game with heavy influences from The Legend of Zelda, Super Smash Brothers and Power Stone. Like my first game, Sol Standard, my goal was to create a game I wanted to play that didn’t exist. Since I was a kid, I always wanted to play a Zelda game that demanded technical skill and would let you fight with your friends on a top-down 2d playing field.
While I gauge interest in this project (including fixing major bugs folks come across), my next steps are to take a bunch of the things I’ve learned making Steelbreakers and bringing those back to my first project; Sol Standard. I will be giving the UI and backend code some significant overhauls to meet my raised standards for my work.
Once that work is done, I intend to return to Steelbreakers to add a whole bunch of new content (netplay, weapons, maps, game modes like team stock/wave defense/etc, and more) for the full release. I hope you enjoy the game and I look forward to hearing your impressions!
Files
Get Steelbreakers (Classic)
Steelbreakers (Classic)
Hack and slash your friends!
Status | Released |
Author | Talberon |
Genre | Action |
Tags | 16-bit, 2D, Controller, Co-op, Hack and Slash, Local multiplayer, Pixel Art, Top-Down, Versus |
Languages | English |
Accessibility | Configurable controls |
More posts
- The Future of SteelbreakersOct 21, 2023
- Steelbreakers Update v1.1.1 - BugfixesAug 20, 2022
- Steelbreakers v1.1.0 Content PatchJan 01, 2022
- Steelbreakers v1.0 Launch!Apr 06, 2021
- Steelbreakers Update v0.3.0 - Solo/Co-Op Mode, BugfixesSep 07, 2020
- Steelbreakers Update v0.2.0 - Quality of Life Changes, Bugfixes, BalancingAug 09, 2020
Comments
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Wow this is cool as h*ck. Hope to see more of this in the future!!